Thursday, 7 August 2008

Jujitsu America - Who We Are


from jujitsuamerica.org


By Sensei Eric Renner
The founding of Jujitsu America began with the belief that martial arts should be dynamic, fluid, changing and evolving with the times, while always preserving the integrity of the arts and honoring the rich traditions of the past.
The founders of Jujitsu America envisioned an organization that would bring martial artists from diverse backgrounds together, providing each with an opportunity to share, learn, develop, try new ideas, expand, and grow as martial artists and as people.
Kodenkan Jujitsu has always been the core art of Jujitsu America. It is the foundation upon which the founders and members of Jujitsu America have built and continue to develop the organization, and the forum through which these people have shared their ideas and knowledge in a wide variety of martial arts. As a comprehensive and diverse art, Kodenkan Jujitsu is unique. It allows the practitioner to develop a broad range of skills in several complementary areas including throwing, grappling, constrictions, joint-locking, punching, kicking, striking, nerve techniques, weaponry, restorative massage, and resuscitation. In addition, there are mental and meditative aspects of the art, plus the philosophical base as defined by the founder, Professor Henry Seishiro Okazaki, in his Esoteric Principles of Judo. Each practitioner can focus in any preferred areas and further develop those skills, or simply enhance other areas that need attention in order to become better and more well-rounded martial artists. Because of this diverse nature, it is natural for practitioners of Kodenkan Jujitsu to train in other arts, in order to bring more concentration to the particular discipline of interest. In fact, it was in this spirit that Professor Okazaki originally trained in an extensive array of martial arts, styles, and schools in order to develop, select, and refine those techniques that he felt were especially strong and would contribute to his beloved art. Throughout his career, Professor Okazaki continued to develop his techniques, as well, always looking for improvement.
Within Kodenkan Jujitsu are two central principles represented by Hawaiian terms: "Ohana" and "Kokua." Ohana, meaning family, is especially important to note because when training in these potentially lethal arts we each have a responsibility to ourselves and to each other to look out and exercise care for one another, as members of a family. Kokua, meaning to share, is a fundamental concept that within the training each student shares his or her knowledge with the others. In this manner, all will improve.
For all these reasons, while Kodenkan Jujitsu is the core art of Jujitsu America, the organization is proud to embrace the teachings of an expansive base of martial arts. Jujitsu America members come representing a variety of arts including several styles of jujitsu, judo, karate, aikido, kajukenbo, kenpo, kung fu, tae kwon do, hapkido, escrima, and others. Jujitsu America is an organization dedicated to preserving the rich traditions of the arts practiced by its members, while also being keenly focused on developing methods to improve and expand the scope and effectiveness of its members as more complete martial artists and, more importantly, as better people because of the lessons learned through the process of training.
We extend the hand of friendship to other organizations which continue to nurture and cultivate Kodenkan Jujitsu and other Jujitsu systems, as well as to all who practice martial arts with an open mind, a humble spirit, and a peaceful heart.

Sport Jujitsu Competition Rules

from jujitsuamerica.org

INTRODUCTION
Good sportsmanship and competitor safety are of prime concern in the development of the Jujitsu America Sport.Jujitsu Competition Rules and format. Our aim is to promote a balanced and vigorous approach to competition jujitsu that provides equal opportunity for competitors from various martial arts backgrounds to succeed in this format, whether the competitors’ training focus may be in comprehensive and diverse martial arts such as jujitsu or those martial arts specifically focused on one particular area, such as percussion (striking and kicking), jections
(throwing and takedowns), or grappling (matwork). All interested competitors have an portunity to succeed and are welcomed to participate in the spirit of healthy, vigorous, and ethical competition above all. Strong competition provides a healthy opportunity for participants to test their skills and further their development physically, mentally,and culturally. We aim to deliver a dynamic, balanced, safe, and fair competition format.
SECTION 1 JUJITSU AMERICA SPORT JUJITSU SYSTEM
A. The Jujitsu America Sport Jujitsu System is composed of 3 Parts:
i. Part 1: Strikes and kicks.
ii. Part 2: Throws, takedowns (plus standing chokes/strangulation for adults).
iii. Part 3: Mat techniques, pins (plus joint-locks & chokes/strangulation for adults).
B. The fighting time per match is divided into two rounds of two minutes each, with a one-minute break.
C. When the same athlete is involved in consecutive matches, a recovery time of 10 minutes will be allowed
between the matches.

SECTION 2 DIVISIONS
See Divisions listed on the following page. The table is identical for both the Male Divisions and for the Female Divisions, which are conducted separately.Divisions may be collapsed as required by the event organizers in order to have sufficient pools of competitors.Conversely, if the number of competitors allows, then the event organizers may add additional divisions based on
gender, age, weight, and rank/experience.The overarching goal is to create divisions that as closely as possible match competitors based on gender, age,weight, and rank/experience.

SECTION 3 COMPETITION AREA AND ORGANIZATION
A. The competition area for each contest shall be 18’ x 18’, plus a 3’ warning area, plus a 3’ safety area.The total contest area shall then be 30’ x 30’.
B. The whole contest area shall be covered with mats of sufficient quality and weight for safety. Thecolor of the warning area shall be different than the competition area.
C. The organizer of the competition shall provide two stopwatches per competition area, four click-counters per competition area, two SR yellow flags per competition area, six referee arm-bands per competition area (three white and three blue), competition belts (one blue and one white per competition area), competition list, first aid, scoreboards, scale, and table for tournament director,timekeepers, and scorekeeper.

SECTION 4 COMPETITION APPAREL
A. The competitors shall wear a good quality solid white or solid blue (or solid black) judogi which must be clean and in good condition. The competitors shall wear white or blue belts if both wear the same color judogi. Competitors are encouraged to bring a spare gi to competition events.
B. The gi shall be as follows:
i. The jacket shall be long enough to cover the hips and be tied around the waist by the belt.
ii. The sleeves shall be loose enough to grip (can insert four fingers in the sleeve opening) and to
cover at least half of the forearm.
iii. The pants shall be loose and long enough to cover at least half of the shin.
iv. The belt shall be tied with a flat reef or double square knot, tied tightly enough to prevent the
jacket from being too loose. If a competitor’s belt comes untied for a second time during the course of a match, then that competitor may incur a penalty.
v. Competitors are not allowed to compete with torn gis or with sleeves or pants that are not of the proper length. Female competitors must wear t-shirts under their gi; male competitors are allowed to wear a t-shirt under their gi, but it must not interfere with the grip.
vi. The competitors are required to wear approved open-finger padded-vinyl gloves and foot-pads, amouth piece, and a groin protector. Children are required to wear padded vinyl or foam headgear, which is optional for adults. All competitors may optionally wear soft shin-pads and chest protectors, worn inside the uniform.
If the judogi of a competitor does not comply with this article, then the MR shall order the competitor to change in the shortest possible time (no more than into a judogi which does comply with this article. The competitor's spare gi should be brought by the competitor's coach to the edge of the competition area.

SECTION 5 PERSONAL REQUIREMENTS
A. The competitors must have short fingernails and toenails and are not allowed to wear anything that may
injure or endanger the opponent.
B. A contestant who needs to wear glasses may wear contact lenses at own personal risk or wear prescription
goggles if approved for safety by event organizers.
C. The personal hygiene of the competitors shall be of a high standard.
D. Long hair shall be tied so as to avoid causing inconvenience to the other competitor.

SECTION 6 POSITION AT START AND END OF MATCH
A. The competitors shall stand facing each other at the center of the contest area and approximately 6 feet apart.
B. At the beginning of the match, the competitors shall make a standing bow first to the mat referee and then to each other.
C. At the end of the match, the competitors shall make a standing bow first to each other and then to the mat referee.

SECTION 7 COURSE OF THE MATCH
A. The match begins with Part 1 and the competitors stand facing each other approximately 6 feet apart.
B. As soon as there is a grip by one or both competitors on the other with at least one hand, then Part 2 has begun. At the exact moment of initial gripping only, simultaneous strikes/kicks and gripping (by the same competitor or by both) are allowed. After the beginning of Part 2, this is no longer allowed and subject to penalty.
C. The competitors continue fighting in Part 2.
D. As soon as one of the competitors is thrown or taken down, the match continues in Part 3.
E. If the contact is lost in Part 2 or Part 3, then the competitors continue the fight as in Part 1, but deliberate loss of contact is not allowed and the competitor avoiding Part 2 or Part 3 is subject to penalty for passivity.The competitors should progress from Part 1 to Part 2 to Part 3.
F. In Part 1, if a competitor only rushes toward the opponent without making a technical action or if he/she causes danger for him/herself, a technical penalty will be given and the match will continue in Part 1.
G. The competitors are allowed to remain in the warning area for only a very short period of time (5 seconds).
H. Throws which are initiated in the competition area are allowed even if the opponent is thrown into the warning and/or safety area, provided the throw presents no injury risk for the opponent.
I. In Part 3, the competitors will be given at least 20 seconds to make progress. If there is no progress, then the MR will call "Stop" and restart the competitors as in Part 1.
J. In the case of a submission, the MR will stop the action, award 5 points to the competitor causing the submission, and restart the competitors as in Part 1.

SECTION 8 REFEREES AND OFFICIALS
A. The contest shall be conducted by one Mat Referee (MR) and two Side Referees (SR) under the supervision of the Jujitsu America Sport Jujitsu Committee. Wherever possible, MR and SRs shall be from different schools than those of the competitors, and all three referees shall each be from different schools.
B. The Referees’ uniforms shall conform with the dress code of the organization.
C. The Referees shall be assisted by two Timekeepers and one Scorekeeper.
D. The event will be conducted under the direction of the Tournament Director.
E. The Jujitsu America Sport Jujitsu Committee will ensure that the Referees and Officials are thoroughly trained and certified as technical officials. The minimum rank and age requirements follow:
a. Adults’ Competition
i. Mat Referee: Nidan (2 nd Degree Black Belt), 21 years old
ii. Side Referee: Shodan (1 st Degree Black Belt), 18 years old
iii. Timekeeper: Yonkyu (Blue Belt), 18 years old
iv. Scorekeeper: Yonkyu (Blue Belt), 18 years old
b. Children’s Competition
i. Mat Referee: Shodan (1 st Degree Black Belt), 18 years old
ii. Side Referee: Nikyu (2 st Degree Brown Belt), 18 years old
iii. Timekeeper: Yonkyu (Blue Belt), 18 years old
iv. Scorekeeper: Yonkyu (Blue Belt), 18 years old

SECTION 9 POSITION AND FUNCTION OF THE MAT REFEREE (MR)
A. The MR shall generally stay within the competition area. The MR has the responsibility for the conduct and control of the match, and will administer the decisions.
B. The MR will check the gi and safety equipment of the competitors at the beginning of each match.

SECTION 10 POSITION AND FUNCTION OF THE SIDE REFEREES (SR)
A. The SRs shall assist the MR and be situated outside the competition area. The SRs must place themselves along one side of the competition area where they can follow at any time the course of the match as best possible.
B. If at any time the SRs need to get the attention of the MR in order to make a call or stop the action, then the SR will throw a yellow flag on the mat to indicate such to the MR.

SECTION 11 POSITION AND FUNCTION OF THE TIMEKEEPERS
A. The Timekeepers shall sit at the officials’ table within sight of the competition area and the referees.
B. The Match Timekeeper has the responsibility for the timing of the match. The Match Timekeeper will start the clock when the MR starts the match and stop and restart the clock when the action is stopped and restarted by the MR.
C. The Mat Timekeeper has the responsibility for the timing of Part 3 (matwork) within each match. The Mat Timekeeper will start timing when the competitors enter into Part 3 and will make an audible call at 20 seconds if there is no pin or submission, although the MR has the latitude to continue the action if progress is being made. If the MR calls a pin, then the MR will time the pin accordingly and make audible calls at 10 seconds and at 20 seconds.

SECTION 12 POSITION AND FUNCTION OF THE SCOREKEEPER
A. The Scorekeeper shall sit at the officials’ table within sight of the competition area and the referees. The Scorekeeper has the responsibility for collecting the scores from the SRs at the end of each round, posting the scores on the scoreboard, and tabulating the final score for each match.

SECTION 13 ROLE AND RESPONSIBILITY OF THE TOURNAMENT DIRECTOR
A. The Tournament Director has the responsibility for overall management of the tournament activities. The Tournament Director is responsible for resolving any issues, concerns, or disputes. The Tournament Director may stop the action and make rulings as necessary in order to ensure proper conduct of the tournament.

SECTION 14 APPLICATION OF SCORE AND PENALTIES
A. The SRs shall judge and count the points of the entire match for each of the two competitors, with a click-counter in each hand corresponding to each competitor. The SR shall hold the blue click-counter in the right hand.
B. The MR shall audibly call the points in Part 2 and Part 3, and all penalties throughout the match, for the SRs. The SRs shall count the points on the click-counters as called by the MR.

SECTION 15 APPLICATION OF "BEGIN," "STOP," AND "GO"
A. The MR shall announce "Begin" in order to start the match.
B. The MR shall announce "Stop" in order to stop the match temporarily in the following cases:
i. When one or both competitors go outside the warning area.
ii. When one or both competitors perform a forbidden act.
iii. To give one or both competitors a technical penalty.
iv. To give one or both competitors a warning for passivity.
v. When one or both competitors are injured or ill.
vi. In any other case where the MR finds it necessary; e.g., to reset the gi or deliver judgment.
vii. In any other case where one of the SRs finds it necessary and therefore throws a yellow flag.
viii. Every time the contact is lost in either Part 2 or Part 3.
ix. To stop the match during a joint-lock or choke/strangulation if the competitor cannot tap by
him/herself. In such cases, 5 points are given to the other competitor (see Section 13).
C. Every time the MR announces "Stop," the time stops.
D. After "Stop," the MR will bring the competitors to the center of the competition area and will restart the competitors as in Part 1, at which point the time restarts. To start the match again, the MR shall call "Go."

SECTION 16 POINTS
The contest points are to be taken by the Scorekeeper for each contest area. Points will be posted for each round after the conclusion of the round. Records for each round and match will be maintained by the Scorekeeper.
A. The following points can be awarded in Part 1 (Strikes and kicks):
i. A strike or kick delivered to a legal target area in good balance and control, 1 Point
with good recoil and technique
B. The following points can be awarded in Part 2 (Throws, takedowns, standing chokes/strangulation):
i. A perfect throw or takedown 3 Points
ii. A throw or takedown that is strong but not perfect 2 Points
iii. A throw or takedown that is sufficient to throw the competitor to the mat 1 Point
iv. A counter-throw 1 Point
v. A standing choke/strangulation with tapping 5 Points
C. The following points can be awarded in Part 3 (Mat techniques, joint-locks, hokes/strangulation):
i. An effective control, announced as "Pin" 10 seconds: 1 Point 20 seconds: 1 Additional Point
(Total of 2 Points for 20-sec. Pin)
Legal pins:
a. Collar hold (eri gatame)
b. Scarf hold/modified scarf hold/rear scarf hold (kesa gatame/kuzure kesa gatame/ushiro kesa
gatame)
c. Shoulder hold/modified shoulder hold (kata gatame/kuzure kata gatame)
d. Chest hold (mune gatame)
e. Floating hold/knee-on-stomach (uki gatame)
f. Side 4-quarters hold/modified side 4-quarters hold (yoko shiho gatame/kuzure yoko shiho gatame)
g. Upper 4-quarters hold/modified upper 4-quarters hold (kami shiho gatame/kuzure kami shiho gatame)
h. Basic 4-quarters hold/mount (tate shiho gatame)
i. Rear 4-quarters hold/rear mount with opponent on stomach and legs extended (ushiro shiho
gatame)
Examples of holds that are NOT pins:
j. Body hold/guard position (do jime)
k. Single leg entwinement/half-guard (ashi garami)
ii. Escape from a Pin, announced as "Escape" 1 Point
iii. A Pin with tapping 5 Points
iv. A joint-lock with tapping 5 Points
v. A choke/strangulation with tapping 5 Points
D. An effective control (Pin) held for 10 seconds shall be awarded 1 point and held for 20 seconds shall be awarded a total of 2 Points to the competitor holding, and fighting in Part 3 will continue as long as progress is being made. If there is no progress, then the MR will call "Stop" and restart the competitors as in Part 1.
E. If the Pin is broken after 10 seconds, the MR shall announce "Escape" and award one point to the escaping competitor, and fighting will continue in Part 3 as long as progress is being made.
F. If there is no progress after 20 seconds in Part 3, then the MR will call "Stop" and restart the competitors as in Part 1.
G. In the case of a submission, the MR will stop the action, award 5 points to the competitor causing the submission, and restart the competitors as in Part 1.
H. The target area for striking and kicking is the front and sides of the body from the head to the waist, except for the front of the face, the top and back of the head, the rear of the body, and the neck. Striking or kicking with elbows and knees is prohibited for all competitors. Children are further prohibited from striking or kicking to the head.
I. All chokes and strangulations are permitted for adults, with the exception of any attacks with the fingers to the windpipe. Children are prohibited from applying any chokes or strangulations during the course of the competition.
J. Standing arm-bars and other standing joint-locks are prohibited. Children are further prohibited from applying any joint-locks during the course of the competition.
K. Wrist-locks are permitted for adults in Part 3.
L. Straight-line knee-bars are permitted for adults in Part 3. Rotational knee-bars are prohibited.
M. Straight-line ankle-locks (or Achilles locks) are permitted for adults in Part 3. Rotational ankle-locks (such as heel-hooks) are prohibited.
N. An act is technically valid when the competitor performs the technique with good balance, focus, and control.

SECTION 17 SETTLEMENT OF THE MATCH
A. If there are 30 or more points difference (15 or more points from each SR, for a total of 30 or more points)between the competitors at the end of the first round, then the match is over.
B. The competitor who has the most points at the end of the match wins the match.
C. If the competitors have equal points at the end of the match, then the competitors may play another 2-minute round to settle the match. This procedure may be repeated.
D. The winner will report to the Officials’ Table immediately after the match so that the Scorekeeper can verify the match outcome in the records.

SECTION 18 LIGHT FORBIDDEN ACTS ("INFRACTION")
A. If one or both competitors show passivity or commit minor technical infringements.
B. To deliberately go outside the warning area with the whole body (or both feet).
C. To deliberately deliver punches or kicks after the beginning of Part 2, when one or the other competitor has already established a grip.
D. To make any further action after the MR has called "Stop."
E. To deliver kicks or strikes to the leg.
F. To make joint-locks on fingers or toes.

SECTION 19 FORBIDDEN ACTS ("VIOLATION")
A. To make attacks like kicking, striking, pushing the opponent’s body in an overly hard way (excessive force).
B. To attack the opponent’s head with straight punches, uppercuts, or straight kicks.
C. For children, to strike or kick to any part of the opponent’s head.
D. For children, applying any joint-locks or chokes/strangulation.
E. To attack with elbow strikes or knee kicks.
F. To deliberately make an uncontrolled action.
G. To deliberately throw and/or push the opponent outside the warning area.
H. To slam the opponent while engaged in Part 3.
I. To disregard the MR’s instructions.
J. To make unnecessary calls, remarks, or gestures to the opponent, coaches, or any officials, or any other unsportsmanlike conduct.

SECTION 20 HEAVY FORBIDDEN ACTS ("DISQUALIFICATION")
A. To deliberately apply any action which may injure the opponent.
B. To throw or try to throw the opponent with any joint-lock or choke/strangulation.
C. To throw the opponent on the opponent’s head or neck (piledriver, suplex).
D. To make any lock on the neck or spinal column.
E. To kick or strike the opponent’s groin.
F. To head-butt the opponent.
G. To strike or kick the opponent when the opponent is down on the mat (as in Part 3).
H. To deliberately attack the opponent’s windpipe by striking, kicking, or choking/strangling with the fingers on the throat.
I. To gouge the opponent’s eyes, to fish-hook the opponent’s mouth, to put a finger into any orifice, to bite, topull hair, or to pinch skin.
J. Interference by a corner with any official or competitor.

SECTION 21 PENALTIES
A. Light forbidden act = Infraction 1 Point to the opponent
B. Forbidden act = Violation 2 Points to the opponent
C. 2 Light forbidden acts ("Infractions") = 1 Forbidden act ("Violation")
D. 2 Forbidden acts ("Violations") = Disqualification and loss of the match.
E. The first time a competitor makes a Heavy forbidden act ("Disqualification"), then the competitor loses the match.
F. The second time a competitor makes a Heavy forbidden act ("Disqualification") in a tournament, then he/she is expelled from the rest of the tournament.

SECTION 22 WALK-OVER AND WITHDRAWAL
A. The decision of win by "Walk-over" shall be given to any competitor whose opponent does not appear for his/her match after he/she has been called 3 times over at least 3 minutes.
B. The decision of win by "Withdrawal" shall be given to any competitor whose opponent withdraws from the competition during the match. 20 points (or more if already earned) shall be awarded to the winner and 0 points to the loser.
C. If the doctor or EMT declares that a competitor is out of the match, he/she is also out of the rest of the tournament.

SECTION 23 INJURY, ILLNESS, OR BLEEDING
A. In every case when a competition is stopped because of injury on either or both competitors, then the MR, after consultation with the SRs, may permit a maximum time of 5 minutes to the injured competitor for rest. The total injury rest per competitor in each match shall be 5 minutes.
B. The decision of winner or loser when one competitor is unable to continue because of injury, illness, or accident during the match shall be given by the MR after consultation with the SRs according to the following rules:
i. Injury:
a. When the cause of the injury is attributed to the injured competitor, then the injured
competitor shall lose the match. 20 points (or more if already earned) shall be awarded
to the winner and 0 points to the loser.
b. When the cause of the injury is attributed to the uninjured competitor, then the
uninjured competitor shall lose the match. 20 points (or more if already earned) shall
be awarded to the winner and 0 points to the loser.
c. When it is impossible to attribute the cause of the injury, then the injured competitor
shall lose the match. 20 points (or more if already earned) shall be awarded to the
winner and 0 points to the loser.
d. The doctor or EMT is to decide whether the injured competitor may continue or not.
ii. Illness:
a. When one competitor is taken ill during the match and is unable to continue, then
he/she shall lose the match. 20 points (or more if already earned) shall be awarded to
the winner and 0 points to the loser.
C. Bleeding.
i. For safety measures, whenever there is bleeding, it must always be completely isolated with the assistance of the doctor or EMT by means of adhesive tape, bandages, nasal tampons, or other means.
ii. All blood must immediately be cleaned from the contest area using appropriate cleaning agents.
iii. When a bleeding injury occurs, the MR shall call the doctor or EMT to assist the competitor in
stopping and isolating the bleeding. For health reasons, the competitor is not allowed to compete
while bleeding.
iv. The same bleeding injury may be treated by the doctor or EMT on two (2) occasions. The third time that the same bleeding injury occurs, the MR, after consulting with the SRs, shall end the contest for the safety of the competitor and shall declare the opponent to be the winner by
Withdrawal.
v. In any case where the bleeding cannot be contained and isolated, the MR, after consulting with the SRs, shall end the contest for the safety of the competitor and shall declare the opponent to be the winner by Withdrawal.

SECTION 24 TEAM COMPETITIONS
A. Team competitions are possible and the rules are the same as for individual competitions.
SECTION 25 RESERVES IN TEAM COMPETITIONS
A. Reserves may replace competitors who have been injured or taken ill.
B. The reserves must be in the same or lower weight category than the competitor to be replaced.
C. Reserves may not replace a disqualified competitor.
D. Reserves must be registered and weighed in at the same time as the regular competitors.

SECTION 26 POSITION AND BEHAVIOR OF COACHES
A. Coaches must be designated and identified at registration prior to the beginning of the competition.Coaches may be provided a wristband for identification.
B. Coaches will be provided a designated area (chair or taped-off area at the edge of the mat), where they must stay during the course of the match.
C. A competitor may be assisted by his/her coach (only one person) who stays at the limit of the contest area during the match.
D. A coach may advocate for his/her competitor, but only during the break between rounds or after the rounds.
E. If the coach exhibits misbehavior (toward the competitor, the opponent, the referees, the officials, or anyone else), then the MR or Tournament Director may decide to have the coach removed to the area reserved for officials for the duration of the match.
F. If the misbehavior continues, then the MR or Tournament Director may decide to have the coach removed to the spectator area for the remainder of the tournament or to expel the coach from the tournament.

SECTION 27 ROTATION OF REFEREES
A. The direct elimination scheme in the structure of games calls for the establishment of different pools of competitors.
B. Referees called to operate on matches of a pool can not belong to the schools competing in the same pool.For example, referees on matches in pool A should come from schools participating in pools B and C, or from schools not participating at all in that tournament.
C. Referees involved in semi-finals and finals will not belong to any of the finalist schools.

SECTION 28 SITUATIONS NOT COVERED BY THE RULES
A. Any situation which is not covered by these rules should be dealt with by the referees of the contest in question by working together to come to a decision.

Jujitsu America Sport Jujitsu

from jujitsuamerica.org
Good sportsmanship and competitor safety are of prime concern in the development of the Jujitsu America Sport Jujitsu Competition Rules and format. Our aim is to promote a balanced and vigorous approach to competition jujitsu that provides equal opportunity for competitors from various martial arts backgrounds to succeed in this format, whether the competitors’ training focus may be in comprehensive and diverse martial arts such as jujitsu or those martial arts specifically focused on one particular area, such as percussion (striking and kicking), projections (throwing and takedowns), or grappling (matwork). All interested competitors have an opportunity to succeed and are welcomed to participate in the spirit of healthy, vigorous, and ethical competition above all. Strong competition provides a healthy opportunity for participants to test their skills and further their development physically, mentally, and culturally. We aim to deliver a dynamic, balanced, safe, and fair competition format.